This little lead figure represented Joshua Wander in D&D games back
when I was in college the first time around, and also when I was a
young married in Columbus, Ohio. Apparently I missed the 30th
anniversary of Dungeons & Dragons a month ago today, so I'll talk
about it now. If I get some details wrong, it's because my memories, too, are nearly 30 years old.
It
was probably in October 1975 that I first saw the guys who would later
found Nucleus Books selling a series of little booklets just inside one
of the Liberal Arts buildings at Syracuse University. The first of
them, called Chainmail, was a basic set of combat rules for
medieval fighter figures. This had already been supplemented by a box
of three booklets called Dungeons & Dragons. In that early
version of D&D, you could play a fighter, a cleric, or a magic
user, period. But even that had already been refined in an additional
booklet, called Greyhawk. That added the thief class of player characters and lots of other stuff, making the game more playable and more fun. The Advanced Dungeons & Dragons books (Players' Handbook, Monster Manual
etc.) and prepackaged campaign modules came later. When I discovered
D&D, a year after it started, it had developed enough to be
playable, but we were on our own when it came to creating the
storylines, settings and so on.
In case someone reads this who
has never played D&D in any form, I should explain that a D&D
campaign is (or was) designed by a Dungeon Master, who controls a range
of monsters and nonplayer characters that the player characters
encounter. Each of the other players controls one or more characters,
whose basic skills are determined by rolling three dice. To this day, I
still say that I personally have a dexterity of six (out of a possible
eighteen points), meaning that I'm an utter klutz.
When I was in
college, Evelyn and Betsy and I and others would pull all-nighters on
Saturday nights, playing D&D. My second student film was
my attempt to depict D&D with a 16 mm Bolex camera. I tried to
superimpose the image of our little painted lead figures over the real
people who played the characters. I don't think anyone in the class
understood what I was trying to do, and I didn't do it all that well. I
think I got a C+ on it.
The
best Dungeon Master I ever played with was a former high school
chum of mine named Chris Doherty. He was a member of STAR
Syracuse, the Star Trek club that gradually morphed into a D&D
group. The campaigns he ran had such innovations as a magic backpack
and the god Murphy. The advantage of the magic backpack was that we
didn't have to waste time figuring out whether to buy rope or a tinder
box, a knife or a morning star. Any nonmagical equipment we needed was already in there, rather
like Mary Poppins' carpet bag. And Murphy, as in Murphy's Law, was fun
to work with. Unlike the deities established in Greyhawk, Murphy never
appeared when player characters called on him. In one memorable
incident, which Chris may have cribbed from someone else, the attacking
werewolves died of ingrown hair, thanks to Murphy. But Murphy is just
as apt to do something humorously perverse to the characters themselves.
As
I mentioned in previous postings here and elsewhere, Joshua Wander was
a nonplayer character in a "live dungeon" session my friends and I did in about
1977. I was the DM in that one, which we staged underneath the Vincent
Apartments in Syracuse. The Vincent belonged
to Syracuse University at the time. It was a step up from the dormitory, but still subject
to the University's rules. Evelyn Orlando (now Evelyn Wolke)
and I lived there. The
apartment buildings (there were a bunch of them, arranged in a loop)
were connected underground in two spooky labyrinths of unfinished
walls, furnace rooms, junky storage and discarded fluorescent fixtures.
It was, in a word, cool. This was where Joshua Wander first appeared.
He was me in a velvet opera cape and peaked hat, who kept popping up to interact
with Evelyn's Shmendrick and Mike's character and Chris's character. We
were all dressed in low-rent SCA gear, tromping around, having a good
time. We also had a "live dungeon" outdoors in a local park at least once, which explains the background on this journal entry.
After
that night, JW was a player character.
He started out as nothing much on paper, a chaotic good magic user who
didn't get to do the weird stuff in other people's dungeons that
he did in my head. But I'm fixing that now, finally getting parts of
his story written down. By the time I lived in Columbus, I had
postulated the existence of his castle, Toujours Chez Moi, and his
daughter, Ariel Allegra, who shared a name with my second Honda
scooter.
By the time I moved to Tucson in 1986, my D&D days were
over. I never met anyone here to play the game with, and in any case
I'd moved on to other things. Even so, I got a lot out of the game
while my involvement with it
lasted. Thanks, Gary Gygax and Dave Arneson. Thanks, Chris Doherty and
Evelyn Wolke. Thanks, guys.
Karen
Fireworks, Family, and Times Gone By
-
Last night I made a little video comparing fireworks and sunsets, posing
the musical question, "Which is Better?" Here it is:
Since then, I've been think...
5 years ago
1 comment:
:-) Wonder where my old DM Harry Rose got off to...hmm.
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